I was never meant
to be a designer.
Hi, I’m . I’m a product designer based in Australia. I design digital products and systems, and care deeply about making complicated things feel simple.
If you’re a developer working with me, see my Jehru.md file.
Design wasn’t really the plan.
Then I somehow convinced someone to pay me to do it.
I joined the Department of Employment and Workplace Relations as a product designer, working on government web and mobile products. That work draws on research, service design, systems thinking and facilitation, from individual product experiences to the Department’s Design System that connects them.
I kept studying, too. Alongside work, I completed a Graduate Certificate in Government Informatics. Later, I travelled to Asia for a Graduate Certificate in Design Leadership at the
National University of Singapore. It transformed how I think about design.
I became less interested in design as simply making good interfaces, and more interested in how teams decide what to build and move towards shared goals. How trust shapes both a product and the team behind it. And how understanding business impact helps turn good ideas into the right things to build.
Through a co-design board game and a project exploring Singapore’s food sustainability, I learned to communicate across cultures, bring different perspectives together and align people around a common purpose.
That curiosity tends to follow me home.
I make things when a problem keeps bothering me. FillKit grew out of how tedious it is to manipulate table data in Figma. Colour Ramp explores perceptually balanced colour in OKLCH, because a mathematically even ramp doesn’t always look even. I’m also exploring a design system built for agents.
I also read. A lot. Books are a way to keep growing and make room for perspectives outside my own. I collect the ones that shape how I think about design, products and leadership in my library. I’m currently reading Designing Assistant Technology by Christopher Noessel.
And it keeps bringing me back to this.
I’m inspired by teams that treat design as more than a layer applied at the end, where design, engineering and product work together to create impact.
After all of this, I’ve come to believe that great design isn’t really about making things beautiful. It’s about understanding what matters, removing what doesn’t, and making the right thing feel obvious.
I’m still figuring out the rest.